Fab 和 Dialog 之间的过渡效果(Fab and Dialog Morphing Animation)
最近在读Plaid的源码,发现fab和dialog之间切换的动画效果好舒服,于是就研究了下,将其从Plaid项目中抽离出来,然后再改进了些代码,更加方便易懂,也更加简单易用。效果如下,项目源码地址
实现原理分析
1.在前面的《Android群英传》的读书笔记中提到过Activity共享元素过渡动画的实现方式
共享元素过渡动画:一个共享元素过渡动画决定两个Activity之间的过渡怎么共享它们的视图,包括了
changeBounds:改变目标视图的布局边界;
changeClipBounds:裁剪目标视图的边界;
changeTransform:改变目标视图的缩放比例和旋转角度;
changeImageTransform:改变目标图片的大小和缩放比例。
使用方式:假设Activity从A跳转到B,那么将A中原来的startActivity改为如下代码:
//单个共享元素的调用方式
startActivity(intent,ActivityOptions.makeSceneTransitionAnimation(this, view, "share").toBundle());
//多个共享元素的调用方式
startActivity(intent,ActivityOptions.makeSceneTransitionAnimation(this,
Pair.create(view, "share"),
Pair.create(fab, "fab")).toBundle());
然后在B的onCreate方法中添加如下代码:
//声明需要开启Activity过渡动画
getWindow().requestFeature(Window.FEATURE_CONTENT_TRANSITIONS);
其次还要在Activity A和B的布局文件中为共享元素组件添加android:transitionName="xxx"属性。
2.源码中的Dialog实际上是Activity,并设置了android:windowIsTranslucent为true,所以从fab到dialog的动画效果实际上是Activity的过渡动画。但是,如果单纯的只是使用Activity的共享元素过渡动画,将fab作为共享元素的话,效果并不好,不是那么的舒服。
3.为了让过渡效果更加舒服,这里添加了两个渐变效果,一个是color,从fab的颜色到dialog的背景颜色的渐变;另一个是cornerRadius,即圆角幅度的渐变。请看下面的代码实现:
/**
* MorphTransition扩展自ChangeBounds(共享元素的动画的一种),它在原有动画基础上添加了color和cornerRadius的动画效果,这个类实际上是整合了MorphFabToDialog和MorphDialogToFab两个类的作用
* <p/>
* A transition that morphs a circle into a rectangle, changing it's background color.
*/
public class MorphTransition extends ChangeBounds {
private static final String PROPERTY_COLOR = "color";
private static final String PROPERTY_CORNER_RADIUS = "cornerRadius";
private static final String\[\] TRANSITION_PROPERTIES = {
PROPERTY_COLOR,
PROPERTY_CORNER_RADIUS
};
private int startColor = Color.TRANSPARENT;
private int endColor = Color.TRANSPARENT;
private int startCornerRadius = 0;
private int endCornerRadius = 0;
private boolean isShowViewGroup = false;
public MorphTransition(int startColor, int endColor, int startCornerRadius, int endCornerRadius, boolean isShowViewGroup) {
super();
setStartColor(startColor);
setEndColor(endColor);
setStartCornerRadius(startCornerRadius);
setEndCornerRadius(endCornerRadius);
setIsShowViewGroup(isShowViewGroup);
}
public MorphTransition(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public String\[\] getTransitionProperties() {
return TRANSITION_PROPERTIES;
}
@Override
public void captureStartValues(TransitionValues transitionValues) {
super.captureStartValues(transitionValues);
final View view = transitionValues.view;
if (view.getWidth() <= 0 || view.getHeight() <= 0) {
return;
}
transitionValues.values.put(PROPERTY_COLOR, startColor);
transitionValues.values.put(PROPERTY_CORNER_RADIUS, startCornerRadius);//view.getHeight() / 2
}
@Override
public void captureEndValues(TransitionValues transitionValues) {
super.captureEndValues(transitionValues);
final View view = transitionValues.view;
if (view.getWidth() <= 0 || view.getHeight() <= 0) {
return;
}
transitionValues.values.put(PROPERTY_COLOR, endColor);//ContextCompat.getColor(view.getContext(), R.color.dialog_background_color)
transitionValues.values.put(PROPERTY_CORNER_RADIUS, endCornerRadius);
}
@Override
public Animator createAnimator(final ViewGroup sceneRoot, TransitionValues startValues, final TransitionValues endValues) {
Animator changeBounds = super.createAnimator(sceneRoot, startValues, endValues);
if (startValues == null || endValues == null || changeBounds == null) {
return null;
}
Integer startColor = (Integer) startValues.values.get(PROPERTY_COLOR);
Integer startCornerRadius = (Integer) startValues.values.get(PROPERTY_CORNER_RADIUS);
Integer endColor = (Integer) endValues.values.get(PROPERTY_COLOR);
Integer endCornerRadius = (Integer) endValues.values.get(PROPERTY_CORNER_RADIUS);
if (startColor == null || startCornerRadius == null || endColor == null || endCornerRadius == null) {
return null;
}
MorphDrawable background = new MorphDrawable(startColor, startCornerRadius);
endValues.view.setBackground(background);
Animator color = ObjectAnimator.ofArgb(background, background.COLOR, endColor);
Animator corners = ObjectAnimator.ofFloat(background, background.CORNER_RADIUS, endCornerRadius);
////......
AnimatorSet transition = new AnimatorSet();
transition.playTogether(changeBounds, corners, color);
transition.setDuration(300);
transition.setInterpolator(AnimationUtils.loadInterpolator(sceneRoot.getContext(), android.R.interpolator.fast_out_slow_in));
return transition;
}
public void setEndColor(int endColor) {
this.endColor = endColor;
}
public void setEndCornerRadius(int endCornerRadius) {
this.endCornerRadius = endCornerRadius;
}
public void setStartColor(int startColor) {
this.startColor = startColor;
}
public void setStartCornerRadius(int startCornerRadius) {
this.startCornerRadius = startCornerRadius;
}
public void setIsShowViewGroup(boolean isShowViewGroup) {
this.isShowViewGroup = isShowViewGroup;
}
}
4.上面的代码中用到了MorphDrawable类,它继承自Drawable,并添加了前面提到的那两个属性以用于产生属性动画,默认是没有为那两个属性添加set/get方法的,所以需要进行扩展。关于属性动画可以看以前的读书笔记,重要代码如下:
/**
* 形态和颜色可以发生变化的Drawable,形态变化是通过cornerRadius来实现的,颜色变化是通过paint的color来实现的
* 该类在Drawable的基础上添加了cornerRadius和color两个属性,前者是float类型,后者是int类型
* <p/>
* A drawable that can morph size, shape (via it's corner radius) and color. Specifically this is
* useful for animating between a FAB and a dialog.
*/
public class MorphDrawable extends Drawable {
private Paint paint;
private float cornerRadius;
public static final Property<MorphDrawable, Float> CORNER_RADIUS = new Property<MorphDrawable, Float>(Float.class, "cornerRadius") {
@Override
public void set(MorphDrawable morphDrawable, Float value) {
morphDrawable.setCornerRadius(value);
}
@Override
public Float get(MorphDrawable morphDrawable) {
return morphDrawable.getCornerRadius();
}
};
public static final Property<MorphDrawable, Integer> COLOR = new Property<MorphDrawable, Integer>(Integer.class, "color") {
@Override
public void set(MorphDrawable morphDrawable, Integer value) {
morphDrawable.setColor(value);
}
@Override
public Integer get(MorphDrawable morphDrawable) {
return morphDrawable.getColor();
}
};
public MorphDrawable(@ColorInt int color, float cornerRadius) {
this.cornerRadius = cornerRadius;
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(color);
}
public float getCornerRadius() {
return cornerRadius;
}
public void setCornerRadius(float cornerRadius) {
this.cornerRadius = cornerRadius;
invalidateSelf();
}
public int getColor() {
return paint.getColor();
}
public void setColor(int color) {
paint.setColor(color);
invalidateSelf();
}
@Override
public void draw(Canvas canvas) {
canvas.drawRoundRect(getBounds().left, getBounds().top, getBounds().right, getBounds()
.bottom, cornerRadius, cornerRadius, paint);//hujiawei
}
@Override
public void getOutline(Outline outline) {
outline.setRoundRect(getBounds(), cornerRadius);
}
@Override
public void setAlpha(int alpha) {
paint.setAlpha(alpha);
invalidateSelf();
}
@Override
public void setColorFilter(ColorFilter cf) {
paint.setColorFilter(cf);
invalidateSelf();
}
@Override
public int getOpacity() {
return paint.getAlpha();
}
}
5.有了前面的准备之后,就可以在dialog中配置进入和退出的动画效果了,重要代码如下:
//DialogActivity.java
public void setupSharedEelementTransitions2() {
ArcMotion arcMotion = new ArcMotion();
arcMotion.setMinimumHorizontalAngle(50f);
arcMotion.setMinimumVerticalAngle(50f);
Interpolator easeInOut = AnimationUtils.loadInterpolator(this, android.R.interpolator.fast_out_slow_in);
//hujiawei 100是随意给的一个数字,可以修改,需要注意的是这里调用container.getHeight()结果为0
MorphTransition sharedEnter = new MorphTransition(ContextCompat.getColor(this, R.color.fab_background_color),
ContextCompat.getColor(this, R.color.dialog_background_color), 100, getResources().getDimensionPixelSize(R.dimen.dialog_corners), true);
sharedEnter.setPathMotion(arcMotion);
sharedEnter.setInterpolator(easeInOut);
MorphTransition sharedReturn = new MorphTransition(ContextCompat.getColor(this, R.color.dialog_background_color),
ContextCompat.getColor(this, R.color.fab_background_color), getResources().getDimensionPixelSize(R.dimen.dialog_corners), 100, false);
sharedReturn.setPathMotion(arcMotion);
sharedReturn.setInterpolator(easeInOut);
if (container != null) {
sharedEnter.addTarget(container);
sharedReturn.addTarget(container);
}
getWindow().setSharedElementEnterTransition(sharedEnter);
getWindow().setSharedElementReturnTransition(sharedReturn);
}
6.从上面的分析可以看出,这个方案比较容易扩展,只要是该类型的动画,使用开始和结束时的对应颜色和圆角值就可以构造相应的MorphTransition,将MorphTransition设置为Activity的进入或者退化动画即可。
以上是我的分析和理解,有任何问题欢迎大家指点 ↖(^ω^)↗